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- // =====================
- // DAY WRECKER EXPLOSION
- // =====================
-
- [ExplosionClass]
- classLabel = "explosion"
-
- particleTypes = 1
- particleClass1 = "xbmbxpl.core"
- particleCount1 = 1
- particleVeloc1 = "0.0 0.0 0.0"
-
- explSound = "xemt1.wav"
- damageRadius = 200.0
- damageValue(N) = 1000
- damageValue(L) = 1000
- damageValue(H) = 1000
- damageValue(S) = 1000
- damageValue(D) = 1000
- damageValue(A) = 1000
-
- [Core]
- simulateBase = "sim_null"
- lifeTime = 1.0
- renderBase = "draw_sphere"
- textureName = "vsmoke.tga"
- textureBlend = "one one modulate"
- startColor = "63 255 255 255"
- finishColor = "0 0 255 0"
- startRadius = 10.0
- finishRadius = 200.0
- animateTime = 1.0
- latitudeBands = 8
- longitudeSegments = 16
-